add light damage
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d5033ccf44
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@ -79,6 +79,10 @@ impl Boat {
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sqlx::query!("SELECT * FROM boat_damage WHERE boat_id=? AND lock_boat=true AND user_id_verified is null", self.id).fetch_optional(db).await.unwrap().is_some()
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sqlx::query!("SELECT * FROM boat_damage WHERE boat_id=? AND lock_boat=true AND user_id_verified is null", self.id).fetch_optional(db).await.unwrap().is_some()
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}
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}
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pub async fn has_minor_damage(&self, db: &SqlitePool) -> bool {
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sqlx::query!("SELECT * FROM boat_damage WHERE boat_id=? AND lock_boat=false AND user_id_verified is null", self.id).fetch_optional(db).await.unwrap().is_some()
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}
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pub async fn on_water(&self, db: &SqlitePool) -> bool {
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pub async fn on_water(&self, db: &SqlitePool) -> bool {
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sqlx::query!(
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sqlx::query!(
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"SELECT * FROM logbook WHERE boat_id=? AND arrival is null",
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"SELECT * FROM logbook WHERE boat_id=? AND arrival is null",
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@ -105,10 +109,13 @@ ORDER BY amount_seats DESC
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let mut res = Vec::new();
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let mut res = Vec::new();
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for boat in boats {
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for boat in boats {
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let damage = match boat.is_locked(db).await {
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let mut damage = BoatDamage::None;
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true => BoatDamage::Locked,
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if boat.has_minor_damage(db).await {
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false => BoatDamage::None,
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damage = BoatDamage::Light;
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};
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}
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if boat.is_locked(db).await {
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damage = BoatDamage::Locked;
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}
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res.push(BoatWithDetails {
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res.push(BoatWithDetails {
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damage,
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damage,
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on_water: boat.on_water(db).await,
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on_water: boat.on_water(db).await,
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