forked from Ruderverein-Donau-Linz/rowt
rename folder
This commit is contained in:
69
svelte/src/routes/sverdle/+page.server.ts
Normal file
69
svelte/src/routes/sverdle/+page.server.ts
Normal file
@ -0,0 +1,69 @@
|
||||
import { fail } from '@sveltejs/kit';
|
||||
import { Game } from './game';
|
||||
import type { PageServerLoad, Actions } from './$types';
|
||||
|
||||
export const load = (({ cookies }) => {
|
||||
const game = new Game(cookies.get('sverdle'));
|
||||
|
||||
return {
|
||||
/**
|
||||
* The player's guessed words so far
|
||||
*/
|
||||
guesses: game.guesses,
|
||||
|
||||
/**
|
||||
* An array of strings like '__x_c' corresponding to the guesses, where 'x' means
|
||||
* an exact match, and 'c' means a close match (right letter, wrong place)
|
||||
*/
|
||||
answers: game.answers,
|
||||
|
||||
/**
|
||||
* The correct answer, revealed if the game is over
|
||||
*/
|
||||
answer: game.answers.length >= 6 ? game.answer : null
|
||||
};
|
||||
}) satisfies PageServerLoad;
|
||||
|
||||
export const actions = {
|
||||
/**
|
||||
* Modify game state in reaction to a keypress. If client-side JavaScript
|
||||
* is available, this will happen in the browser instead of here
|
||||
*/
|
||||
update: async ({ request, cookies }) => {
|
||||
const game = new Game(cookies.get('sverdle'));
|
||||
|
||||
const data = await request.formData();
|
||||
const key = data.get('key');
|
||||
|
||||
const i = game.answers.length;
|
||||
|
||||
if (key === 'backspace') {
|
||||
game.guesses[i] = game.guesses[i].slice(0, -1);
|
||||
} else {
|
||||
game.guesses[i] += key;
|
||||
}
|
||||
|
||||
cookies.set('sverdle', game.toString());
|
||||
},
|
||||
|
||||
/**
|
||||
* Modify game state in reaction to a guessed word. This logic always runs on
|
||||
* the server, so that people can't cheat by peeking at the JavaScript
|
||||
*/
|
||||
enter: async ({ request, cookies }) => {
|
||||
const game = new Game(cookies.get('sverdle'));
|
||||
|
||||
const data = await request.formData();
|
||||
const guess = data.getAll('guess') as string[];
|
||||
|
||||
if (!game.enter(guess)) {
|
||||
return fail(400, { badGuess: true });
|
||||
}
|
||||
|
||||
cookies.set('sverdle', game.toString());
|
||||
},
|
||||
|
||||
restart: async ({ cookies }) => {
|
||||
cookies.delete('sverdle');
|
||||
}
|
||||
} satisfies Actions;
|
406
svelte/src/routes/sverdle/+page.svelte
Normal file
406
svelte/src/routes/sverdle/+page.svelte
Normal file
@ -0,0 +1,406 @@
|
||||
<script lang="ts">
|
||||
import { confetti } from '@neoconfetti/svelte';
|
||||
import { enhance } from '$app/forms';
|
||||
import type { PageData, ActionData } from './$types';
|
||||
import { reduced_motion } from './reduced-motion';
|
||||
|
||||
export let data: PageData;
|
||||
|
||||
export let form: ActionData;
|
||||
|
||||
/** Whether or not the user has won */
|
||||
$: won = data.answers.at(-1) === 'xxxxx';
|
||||
|
||||
/** The index of the current guess */
|
||||
$: i = won ? -1 : data.answers.length;
|
||||
|
||||
/** Whether the current guess can be submitted */
|
||||
$: submittable = data.guesses[i]?.length === 5;
|
||||
|
||||
/**
|
||||
* A map of classnames for all letters that have been guessed,
|
||||
* used for styling the keyboard
|
||||
*/
|
||||
let classnames: Record<string, 'exact' | 'close' | 'missing'>;
|
||||
|
||||
/**
|
||||
* A map of descriptions for all letters that have been guessed,
|
||||
* used for adding text for assistive technology (e.g. screen readers)
|
||||
*/
|
||||
let description: Record<string, string>;
|
||||
|
||||
$: {
|
||||
classnames = {};
|
||||
description = {};
|
||||
|
||||
data.answers.forEach((answer, i) => {
|
||||
const guess = data.guesses[i];
|
||||
|
||||
for (let i = 0; i < 5; i += 1) {
|
||||
const letter = guess[i];
|
||||
|
||||
if (answer[i] === 'x') {
|
||||
classnames[letter] = 'exact';
|
||||
description[letter] = 'correct';
|
||||
} else if (!classnames[letter]) {
|
||||
classnames[letter] = answer[i] === 'c' ? 'close' : 'missing';
|
||||
description[letter] = answer[i] === 'c' ? 'present' : 'absent';
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Modify the game state without making a trip to the server,
|
||||
* if client-side JavaScript is enabled
|
||||
*/
|
||||
function update(event: MouseEvent) {
|
||||
const guess = data.guesses[i];
|
||||
const key = (event.target as HTMLButtonElement).getAttribute(
|
||||
'data-key'
|
||||
);
|
||||
|
||||
if (key === 'backspace') {
|
||||
data.guesses[i] = guess.slice(0, -1);
|
||||
if (form?.badGuess) form.badGuess = false;
|
||||
} else if (guess.length < 5) {
|
||||
data.guesses[i] += key;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Trigger form logic in response to a keydown event, so that
|
||||
* desktop users can use the keyboard to play the game
|
||||
*/
|
||||
function keydown(event: KeyboardEvent) {
|
||||
if (event.metaKey) return;
|
||||
|
||||
document
|
||||
.querySelector(`[data-key="${event.key}" i]`)
|
||||
?.dispatchEvent(new MouseEvent('click', { cancelable: true }));
|
||||
}
|
||||
</script>
|
||||
|
||||
<svelte:window on:keydown={keydown} />
|
||||
|
||||
<svelte:head>
|
||||
<title>Sverdle</title>
|
||||
<meta name="description" content="A Wordle clone written in SvelteKit" />
|
||||
</svelte:head>
|
||||
|
||||
<h1 class="visually-hidden">Sverdle</h1>
|
||||
|
||||
<form
|
||||
method="POST"
|
||||
action="?/enter"
|
||||
use:enhance={() => {
|
||||
// prevent default callback from resetting the form
|
||||
return ({ update }) => {
|
||||
update({ reset: false });
|
||||
};
|
||||
}}
|
||||
>
|
||||
<a class="how-to-play" href="/sverdle/how-to-play">How to play</a>
|
||||
|
||||
<div class="grid" class:playing={!won} class:bad-guess={form?.badGuess}>
|
||||
{#each Array.from(Array(6).keys()) as row (row)}
|
||||
{@const current = row === i}
|
||||
<h2 class="visually-hidden">Row {row + 1}</h2>
|
||||
<div class="row" class:current>
|
||||
{#each Array.from(Array(5).keys()) as column (column)}
|
||||
{@const answer = data.answers[row]?.[column]}
|
||||
{@const value = data.guesses[row]?.[column] ?? ''}
|
||||
{@const selected = current && column === data.guesses[row].length}
|
||||
{@const exact = answer === 'x'}
|
||||
{@const close = answer === 'c'}
|
||||
{@const missing = answer === '_'}
|
||||
<div class="letter" class:exact class:close class:missing class:selected>
|
||||
{value}
|
||||
<span class="visually-hidden">
|
||||
{#if exact}
|
||||
(correct)
|
||||
{:else if close}
|
||||
(present)
|
||||
{:else if missing}
|
||||
(absent)
|
||||
{:else}
|
||||
empty
|
||||
{/if}
|
||||
</span>
|
||||
<input name="guess" disabled={!current} type="hidden" {value} />
|
||||
</div>
|
||||
{/each}
|
||||
</div>
|
||||
{/each}
|
||||
</div>
|
||||
|
||||
<div class="controls">
|
||||
{#if won || data.answers.length >= 6}
|
||||
{#if !won && data.answer}
|
||||
<p>the answer was "{data.answer}"</p>
|
||||
{/if}
|
||||
<button data-key="enter" class="restart selected" formaction="?/restart">
|
||||
{won ? 'you won :)' : `game over :(`} play again?
|
||||
</button>
|
||||
{:else}
|
||||
<div class="keyboard">
|
||||
<button data-key="enter" class:selected={submittable} disabled={!submittable}>enter</button>
|
||||
|
||||
<button
|
||||
on:click|preventDefault={update}
|
||||
data-key="backspace"
|
||||
formaction="?/update"
|
||||
name="key"
|
||||
value="backspace"
|
||||
>
|
||||
back
|
||||
</button>
|
||||
|
||||
{#each ['qwertyuiop', 'asdfghjkl', 'zxcvbnm'] as row}
|
||||
<div class="row">
|
||||
{#each row as letter}
|
||||
<button
|
||||
on:click|preventDefault={update}
|
||||
data-key={letter}
|
||||
class={classnames[letter]}
|
||||
disabled={data.guesses[i].length === 5}
|
||||
formaction="?/update"
|
||||
name="key"
|
||||
value={letter}
|
||||
aria-label="{letter} {description[letter] || ''}"
|
||||
>
|
||||
{letter}
|
||||
</button>
|
||||
{/each}
|
||||
</div>
|
||||
{/each}
|
||||
</div>
|
||||
{/if}
|
||||
</div>
|
||||
</form>
|
||||
|
||||
{#if won}
|
||||
<div
|
||||
style="position: absolute; left: 50%; top: 30%"
|
||||
use:confetti={{
|
||||
particleCount: $reduced_motion ? 0 : undefined,
|
||||
force: 0.1,
|
||||
stageWidth: window.innerWidth,
|
||||
stageHeight: window.innerHeight,
|
||||
colors: ['#ff3e00', '#40b3ff', '#676778']
|
||||
}}
|
||||
/>
|
||||
{/if}
|
||||
|
||||
<style>
|
||||
form {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 1rem;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.how-to-play {
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.how-to-play::before {
|
||||
content: 'i';
|
||||
display: inline-block;
|
||||
font-size: 0.8em;
|
||||
font-weight: 900;
|
||||
width: 1em;
|
||||
height: 1em;
|
||||
padding: 0.2em;
|
||||
line-height: 1;
|
||||
border: 1.5px solid var(--color-text);
|
||||
border-radius: 50%;
|
||||
text-align: center;
|
||||
margin: 0 0.5em 0 0;
|
||||
position: relative;
|
||||
top: -0.05em;
|
||||
}
|
||||
|
||||
.grid {
|
||||
--width: min(100vw, 40vh, 380px);
|
||||
max-width: var(--width);
|
||||
align-self: center;
|
||||
justify-self: center;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
|
||||
.grid .row {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(5, 1fr);
|
||||
grid-gap: 0.2rem;
|
||||
margin: 0 0 0.2rem 0;
|
||||
}
|
||||
|
||||
@media (prefers-reduced-motion: no-preference) {
|
||||
.grid.bad-guess .row.current {
|
||||
animation: wiggle 0.5s;
|
||||
}
|
||||
}
|
||||
|
||||
.grid.playing .row.current {
|
||||
filter: drop-shadow(3px 3px 10px var(--color-bg-0));
|
||||
}
|
||||
|
||||
.letter {
|
||||
aspect-ratio: 1;
|
||||
width: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
box-sizing: border-box;
|
||||
text-transform: lowercase;
|
||||
border: none;
|
||||
font-size: calc(0.08 * var(--width));
|
||||
border-radius: 2px;
|
||||
background: white;
|
||||
margin: 0;
|
||||
color: rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
|
||||
.letter.missing {
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
color: rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
.letter.exact {
|
||||
background: var(--color-theme-2);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.letter.close {
|
||||
border: 2px solid var(--color-theme-2);
|
||||
}
|
||||
|
||||
.selected {
|
||||
outline: 2px solid var(--color-theme-1);
|
||||
}
|
||||
|
||||
.controls {
|
||||
text-align: center;
|
||||
justify-content: center;
|
||||
height: min(18vh, 10rem);
|
||||
}
|
||||
|
||||
.keyboard {
|
||||
--gap: 0.2rem;
|
||||
position: relative;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--gap);
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.keyboard .row {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 0.2rem;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.keyboard button,
|
||||
.keyboard button:disabled {
|
||||
--size: min(8vw, 4vh, 40px);
|
||||
background-color: white;
|
||||
color: black;
|
||||
width: var(--size);
|
||||
border: none;
|
||||
border-radius: 2px;
|
||||
font-size: calc(var(--size) * 0.5);
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.keyboard button.exact {
|
||||
background: var(--color-theme-2);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.keyboard button.missing {
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.keyboard button.close {
|
||||
border: 2px solid var(--color-theme-2);
|
||||
}
|
||||
|
||||
.keyboard button:focus {
|
||||
background: var(--color-theme-1);
|
||||
color: white;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.keyboard button[data-key='enter'],
|
||||
.keyboard button[data-key='backspace'] {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
width: calc(1.5 * var(--size));
|
||||
height: calc(1 / 3 * (100% - 2 * var(--gap)));
|
||||
text-transform: uppercase;
|
||||
font-size: calc(0.3 * var(--size));
|
||||
padding-top: calc(0.15 * var(--size));
|
||||
}
|
||||
|
||||
.keyboard button[data-key='enter'] {
|
||||
right: calc(50% + 3.5 * var(--size) + 0.8rem);
|
||||
}
|
||||
|
||||
.keyboard button[data-key='backspace'] {
|
||||
left: calc(50% + 3.5 * var(--size) + 0.8rem);
|
||||
}
|
||||
|
||||
.keyboard button[data-key='enter']:disabled {
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.restart {
|
||||
width: 100%;
|
||||
padding: 1rem;
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
border-radius: 2px;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.restart:focus,
|
||||
.restart:hover {
|
||||
background: var(--color-theme-1);
|
||||
color: white;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
@keyframes wiggle {
|
||||
0% {
|
||||
transform: translateX(0);
|
||||
}
|
||||
10% {
|
||||
transform: translateX(-2px);
|
||||
}
|
||||
30% {
|
||||
transform: translateX(4px);
|
||||
}
|
||||
50% {
|
||||
transform: translateX(-6px);
|
||||
}
|
||||
70% {
|
||||
transform: translateX(+4px);
|
||||
}
|
||||
90% {
|
||||
transform: translateX(-2px);
|
||||
}
|
||||
100% {
|
||||
transform: translateX(0);
|
||||
}
|
||||
}
|
||||
</style>
|
9
svelte/src/routes/sverdle/game.test.ts
Normal file
9
svelte/src/routes/sverdle/game.test.ts
Normal file
@ -0,0 +1,9 @@
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { Game } from './game';
|
||||
|
||||
describe('game test', () => {
|
||||
it('returns true when a valid word is entered', () => {
|
||||
const game = new Game();
|
||||
expect(game.enter('zorro'.split(''))).toBe(true);
|
||||
});
|
||||
});
|
75
svelte/src/routes/sverdle/game.ts
Normal file
75
svelte/src/routes/sverdle/game.ts
Normal file
@ -0,0 +1,75 @@
|
||||
import { words, allowed } from './words.server';
|
||||
|
||||
export class Game {
|
||||
index: number;
|
||||
guesses: string[];
|
||||
answers: string[];
|
||||
answer: string;
|
||||
|
||||
/**
|
||||
* Create a game object from the player's cookie, or initialise a new game
|
||||
*/
|
||||
constructor(serialized: string | undefined = undefined) {
|
||||
if (serialized) {
|
||||
const [index, guesses, answers] = serialized.split('-');
|
||||
|
||||
this.index = +index;
|
||||
this.guesses = guesses ? guesses.split(' ') : [];
|
||||
this.answers = answers ? answers.split(' ') : [];
|
||||
} else {
|
||||
this.index = Math.floor(Math.random() * words.length);
|
||||
this.guesses = ['', '', '', '', '', ''];
|
||||
this.answers = [];
|
||||
}
|
||||
|
||||
this.answer = words[this.index];
|
||||
}
|
||||
|
||||
/**
|
||||
* Update game state based on a guess of a five-letter word. Returns
|
||||
* true if the guess was valid, false otherwise
|
||||
*/
|
||||
enter(letters: string[]) {
|
||||
const word = letters.join('');
|
||||
const valid = allowed.has(word);
|
||||
|
||||
if (!valid) return false;
|
||||
|
||||
this.guesses[this.answers.length] = word;
|
||||
|
||||
const available = Array.from(this.answer);
|
||||
const answer = Array(5).fill('_');
|
||||
|
||||
// first, find exact matches
|
||||
for (let i = 0; i < 5; i += 1) {
|
||||
if (letters[i] === available[i]) {
|
||||
answer[i] = 'x';
|
||||
available[i] = ' ';
|
||||
}
|
||||
}
|
||||
|
||||
// then find close matches (this has to happen
|
||||
// in a second step, otherwise an early close
|
||||
// match can prevent a later exact match)
|
||||
for (let i = 0; i < 5; i += 1) {
|
||||
if (answer[i] === '_') {
|
||||
const index = available.indexOf(letters[i]);
|
||||
if (index !== -1) {
|
||||
answer[i] = 'c';
|
||||
available[index] = ' ';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.answers.push(answer.join(''));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Serialize game state so it can be set as a cookie
|
||||
*/
|
||||
toString() {
|
||||
return `${this.index}-${this.guesses.join(' ')}-${this.answers.join(' ')}`;
|
||||
}
|
||||
}
|
95
svelte/src/routes/sverdle/how-to-play/+page.svelte
Normal file
95
svelte/src/routes/sverdle/how-to-play/+page.svelte
Normal file
@ -0,0 +1,95 @@
|
||||
<svelte:head>
|
||||
<title>How to play Sverdle</title>
|
||||
<meta name="description" content="How to play Sverdle" />
|
||||
</svelte:head>
|
||||
|
||||
<div class="text-column">
|
||||
<h1>How to play Sverdle</h1>
|
||||
|
||||
<p>
|
||||
Sverdle is a clone of <a href="https://www.nytimes.com/games/wordle/index.html">Wordle</a>, the
|
||||
word guessing game. To play, enter a five-letter English word. For example:
|
||||
</p>
|
||||
|
||||
<div class="example">
|
||||
<span class="close">r</span>
|
||||
<span class="missing">i</span>
|
||||
<span class="close">t</span>
|
||||
<span class="missing">z</span>
|
||||
<span class="exact">y</span>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
The <span class="exact">y</span> is in the right place. <span class="close">r</span> and
|
||||
<span class="close">t</span>
|
||||
are the right letters, but in the wrong place. The other letters are wrong, and can be discarded.
|
||||
Let's make another guess:
|
||||
</p>
|
||||
|
||||
<div class="example">
|
||||
<span class="exact">p</span>
|
||||
<span class="exact">a</span>
|
||||
<span class="exact">r</span>
|
||||
<span class="exact">t</span>
|
||||
<span class="exact">y</span>
|
||||
</div>
|
||||
|
||||
<p>This time we guessed right! You have <strong>six</strong> guesses to get the word.</p>
|
||||
|
||||
<p>
|
||||
Unlike the original Wordle, Sverdle runs on the server instead of in the browser, making it
|
||||
impossible to cheat. It uses <code><form></code> and cookies to submit data, meaning you can
|
||||
even play with JavaScript disabled!
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<style>
|
||||
span {
|
||||
display: inline-flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: 0.8em;
|
||||
width: 2.4em;
|
||||
height: 2.4em;
|
||||
background-color: white;
|
||||
box-sizing: border-box;
|
||||
border-radius: 2px;
|
||||
border-width: 2px;
|
||||
color: rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
|
||||
.missing {
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
color: rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
.close {
|
||||
border-style: solid;
|
||||
border-color: var(--color-theme-2);
|
||||
}
|
||||
|
||||
.exact {
|
||||
background: var(--color-theme-2);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.example {
|
||||
display: flex;
|
||||
justify-content: flex-start;
|
||||
margin: 1rem 0;
|
||||
gap: 0.2rem;
|
||||
}
|
||||
|
||||
.example span {
|
||||
font-size: 1.4rem;
|
||||
}
|
||||
|
||||
p span {
|
||||
position: relative;
|
||||
border-width: 1px;
|
||||
border-radius: 1px;
|
||||
font-size: 0.4em;
|
||||
transform: scale(2) translate(0, -10%);
|
||||
margin: 0 1em;
|
||||
}
|
||||
</style>
|
9
svelte/src/routes/sverdle/how-to-play/+page.ts
Normal file
9
svelte/src/routes/sverdle/how-to-play/+page.ts
Normal file
@ -0,0 +1,9 @@
|
||||
import { dev } from '$app/environment';
|
||||
|
||||
// we don't need any JS on this page, though we'll load
|
||||
// it in dev so that we get hot module replacement
|
||||
export const csr = dev;
|
||||
|
||||
// since there's no dynamic data here, we can prerender
|
||||
// it so that it gets served as a static asset in production
|
||||
export const prerender = true;
|
23
svelte/src/routes/sverdle/reduced-motion.ts
Normal file
23
svelte/src/routes/sverdle/reduced-motion.ts
Normal file
@ -0,0 +1,23 @@
|
||||
import { readable } from 'svelte/store';
|
||||
import { browser } from '$app/environment';
|
||||
|
||||
const reduced_motion_query = '(prefers-reduced-motion: reduce)';
|
||||
|
||||
const get_initial_motion_preference = () => {
|
||||
if (!browser) return false;
|
||||
return window.matchMedia(reduced_motion_query).matches;
|
||||
};
|
||||
|
||||
export const reduced_motion = readable(get_initial_motion_preference(), (set) => {
|
||||
if (browser) {
|
||||
const set_reduced_motion = (event: MediaQueryListEvent) => {
|
||||
set(event.matches);
|
||||
};
|
||||
const media_query_list = window.matchMedia(reduced_motion_query);
|
||||
media_query_list.addEventListener('change', set_reduced_motion);
|
||||
|
||||
return () => {
|
||||
media_query_list.removeEventListener('change', set_reduced_motion);
|
||||
};
|
||||
}
|
||||
});
|
12980
svelte/src/routes/sverdle/words.server.ts
Normal file
12980
svelte/src/routes/sverdle/words.server.ts
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user