/*! * Howler.js Audio Player Demo * howlerjs.com * * (c) 2013-2020, James Simpson of GoldFire Studios * goldfirestudios.com * * MIT License */ // Cache references to DOM elements. var elms = ['track', 'timer', 'duration', 'playBtn', 'pauseBtn', 'prevBtn', 'nextBtn', 'playlistBtn', 'volumeBtn', 'progress', 'bar', 'wave', 'loading', 'playlist', 'list', 'volume', 'barEmpty', 'barFull', 'sliderBtn']; elms.forEach(function(elm) { window[elm] = document.getElementById(elm); }); /** * Player class containing the state of our playlist and where we are in it. * Includes all methods for playing, skipping, updating the display, etc. * @param {Array} playlist Array of objects with playlist song details ({title, file, howl}). */ var Player = function(playlist) { this.playlist = playlist; this.index = 0; // Display the title of the first track. track.innerHTML = '1. ' + playlist[0].title; // Setup the playlist display. playlist.forEach(function(song) { var div = document.createElement('div'); div.className = 'list-song'; div.innerHTML = song.title; div.onclick = function() { player.skipTo(playlist.indexOf(song)); }; list.appendChild(div); }); }; Player.prototype = { /** * Play a song in the playlist. * @param {Number} index Index of the song in the playlist (leave empty to play the first or current). */ play: function(index) { var self = this; var sound; index = typeof index === 'number' ? index : self.index; var data = self.playlist[index]; // If we already loaded this track, use the current one. // Otherwise, setup and load a new Howl. if (data.howl) { sound = data.howl; } else { sound = data.howl = new Howl({ src: [ './' + data.file ], html5: true, // Force to HTML5 so that the audio can stream in (best for large files). onplay: function() { // Display the duration. duration.innerHTML = self.formatTime(Math.round(sound.duration())); // Start updating the progress of the track. requestAnimationFrame(self.step.bind(self)); // Start the wave animation if we have already loaded wave.container.style.display = 'block'; bar.style.display = 'none'; pauseBtn.style.display = 'block'; }, onload: function() { // Start the wave animation. wave.container.style.display = 'block'; bar.style.display = 'none'; loading.style.display = 'none'; }, onend: function() { // Stop the wave animation. wave.container.style.display = 'none'; bar.style.display = 'block'; self.skip('next'); }, onpause: function() { // Stop the wave animation. wave.container.style.display = 'none'; bar.style.display = 'block'; }, onstop: function() { // Stop the wave animation. wave.container.style.display = 'none'; bar.style.display = 'block'; }, onseek: function() { // Start updating the progress of the track. requestAnimationFrame(self.step.bind(self)); } }); } // Begin playing the sound. sound.play(); // Update the track display. track.innerHTML = (index + 1) + '. ' + data.title; // Show the pause button. if (sound.state() === 'loaded') { playBtn.style.display = 'none'; pauseBtn.style.display = 'block'; } else { loading.style.display = 'block'; playBtn.style.display = 'none'; pauseBtn.style.display = 'none'; } // Keep track of the index we are currently playing. self.index = index; }, /** * Pause the currently playing track. */ pause: function() { var self = this; // Get the Howl we want to manipulate. var sound = self.playlist[self.index].howl; // Puase the sound. sound.pause(); // Show the play button. playBtn.style.display = 'block'; pauseBtn.style.display = 'none'; }, /** * Skip to the next or previous track. * @param {String} direction 'next' or 'prev'. */ skip: function(direction) { var self = this; // Get the next track based on the direction of the track. var index = 0; if (direction === 'prev') { index = self.index - 1; if (index < 0) { index = self.playlist.length - 1; } } else { index = self.index + 1; if (index >= self.playlist.length) { index = 0; } } self.skipTo(index); }, /** * Skip to a specific track based on its playlist index. * @param {Number} index Index in the playlist. */ skipTo: function(index) { var self = this; // Stop the current track. if (self.playlist[self.index].howl) { self.playlist[self.index].howl.stop(); } // Reset progress. progress.style.width = '0%'; // Play the new track. self.play(index); }, /** * Set the volume and update the volume slider display. * @param {Number} val Volume between 0 and 1. */ volume: function(val) { var self = this; // Update the global volume (affecting all Howls). Howler.volume(val); // Update the display on the slider. var barWidth = (val * 90) / 100; barFull.style.width = (barWidth * 100) + '%'; sliderBtn.style.left = (window.innerWidth * barWidth + window.innerWidth * 0.05 - 25) + 'px'; }, /** * Seek to a new position in the currently playing track. * @param {Number} per Percentage through the song to skip. */ seek: function(per) { var self = this; // Get the Howl we want to manipulate. var sound = self.playlist[self.index].howl; // Convert the percent into a seek position. if (sound.playing()) { sound.seek(sound.duration() * per); } }, /** * The step called within requestAnimationFrame to update the playback position. */ step: function() { var self = this; // Get the Howl we want to manipulate. var sound = self.playlist[self.index].howl; // Determine our current seek position. var seek = sound.seek() || 0; timer.innerHTML = self.formatTime(Math.round(seek)); progress.style.width = (((seek / sound.duration()) * 100) || 0) + '%'; // If the sound is still playing, continue stepping. if (sound.playing()) { requestAnimationFrame(self.step.bind(self)); } }, /** * Toggle the playlist display on/off. */ togglePlaylist: function() { var self = this; var display = (playlist.style.display === 'block') ? 'none' : 'block'; setTimeout(function() { playlist.style.display = display; }, (display === 'block') ? 0 : 500); playlist.className = (display === 'block') ? 'fadein' : 'fadeout'; }, /** * Toggle the volume display on/off. */ toggleVolume: function() { var self = this; var display = (volume.style.display === 'block') ? 'none' : 'block'; setTimeout(function() { volume.style.display = display; }, (display === 'block') ? 0 : 500); volume.className = (display === 'block') ? 'fadein' : 'fadeout'; }, /** * Format the time from seconds to M:SS. * @param {Number} secs Seconds to format. * @return {String} Formatted time. */ formatTime: function(secs) { var minutes = Math.floor(secs / 60) || 0; var seconds = (secs - minutes * 60) || 0; return minutes + ':' + (seconds < 10 ? '0' : '') + seconds; } }; // Setup our new audio player class and pass it the playlist. var player = new Player([ { title: 'Ö1 Morgenjournal', file: 'stream', howl: null } ]); // Bind our player controls. playBtn.addEventListener('click', function() { player.play(); }); pauseBtn.addEventListener('click', function() { player.pause(); }); prevBtn.addEventListener('click', function() { var sound = player.playlist[player.index].howl; if (sound && sound.playing()) { var currentSeek = sound.seek() || 0; var newSeek = currentSeek - 10; // Subtract 10 seconds var duration = sound.duration(); // Make sure we don't seek beyond the end of the track if (newSeek > 0) { sound.seek(newSeek); } else { // If seeking would go past the beginning, go to the beginning sound.seek(0); } } }); nextBtn.addEventListener('click', function() { var sound = player.playlist[player.index].howl; if (sound && sound.playing()) { var currentSeek = sound.seek() || 0; var newSeek = currentSeek + 10; // Add 10 seconds var duration = sound.duration(); // Make sure we don't seek beyond the end of the track if (newSeek < duration) { sound.seek(newSeek); } else { // If seeking would go past the end, go to the end sound.seek(duration - 0.1); // Leave a small buffer to avoid issues } } }); waveform.addEventListener('click', function(event) { player.seek(event.clientX / window.innerWidth); }); playlistBtn.addEventListener('click', function() { player.togglePlaylist(); }); playlist.addEventListener('click', function() { player.togglePlaylist(); }); volumeBtn.addEventListener('click', function() { player.toggleVolume(); }); volume.addEventListener('click', function() { player.toggleVolume(); }); // Setup the event listeners to enable dragging of volume slider. barEmpty.addEventListener('click', function(event) { var per = event.layerX / parseFloat(barEmpty.scrollWidth); player.volume(per); }); sliderBtn.addEventListener('mousedown', function() { window.sliderDown = true; }); sliderBtn.addEventListener('touchstart', function() { window.sliderDown = true; }); volume.addEventListener('mouseup', function() { window.sliderDown = false; }); volume.addEventListener('touchend', function() { window.sliderDown = false; }); var move = function(event) { if (window.sliderDown) { var x = event.clientX || event.touches[0].clientX; var startX = window.innerWidth * 0.05; var layerX = x - startX; var per = Math.min(1, Math.max(0, layerX / parseFloat(barEmpty.scrollWidth))); player.volume(per); } }; volume.addEventListener('mousemove', move); volume.addEventListener('touchmove', move); // Setup the "waveform" animation. var wave = new SiriWave({ container: waveform, width: window.innerWidth, height: window.innerHeight * 0.3, cover: true, speed: 0.03, amplitude: 0.7, frequency: 2 }); wave.start(); // Update the height of the wave animation. // These are basically some hacks to get SiriWave.js to do what we want. var resize = function() { var height = window.innerHeight * 0.3; var width = window.innerWidth; wave.height = height; wave.height_2 = height / 2; wave.MAX = wave.height_2 - 4; wave.width = width; wave.width_2 = width / 2; wave.width_4 = width / 4; wave.canvas.height = height; wave.canvas.width = width; wave.container.style.margin = -(height / 2) + 'px auto'; // Update the position of the slider. var sound = player.playlist[player.index].howl; if (sound) { var vol = sound.volume(); var barWidth = (vol * 0.9); sliderBtn.style.left = (window.innerWidth * barWidth + window.innerWidth * 0.05 - 25) + 'px'; } }; window.addEventListener('resize', resize); resize();